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Operation Hammerhead
24 Hour MilSim
Area of operations – Narrow Water Castle
Background:
The Republic of San Cordoba, a struggling coastal nation in South America, has become the newest battleground in the global war on drugs. For years, the powerful Los Martillos Cartel controlled jungle river routes and remote smuggling corridors, moving cocaine, weapons, and cash through isolated villages and corrupt port towns along the Gulf of Espera.
After a series of assassinations targeting government officials and undercover agents, the San Cordoban government requested international assistance. In response, the U.S. Drug Enforcement Administration deployed elite FAST (Foreign-deployed Advisory and Support Team) operators to work alongside the nation’s tactical police units in an effort to destabilize cartel operations before the country slips into total cartel control.
Recent intelligence has identified a major cartel expansion near the coastal region of Puerto Verde, where Los Martillos has established hidden cocaine production facilities deep within the jungle. Protected by armed fighters and concealed beneath dense rainforest canopy, these labs are operated with the help of some local civilians who are paid by the cartel to harvest coca, refine narcotics, transport supplies, and warn of police movement. Some civilians cooperate willingly for money and protection, while others work under intimidation and fear for their families.
As part of Operation Hammerhead, DEA FAST teams and San Cordoban police forces launch a coordinated offensive to locate jungle labs, intercept narcotics shipments, seize cartel weapons caches, and capture high-value targets connected to Los Martillos leadership.
The operational environment is chaotic and unpredictable. Civilians move constantly between villages, farms, and cartel-controlled areas. Informants, smugglers, and armed cartel lookouts blend into the population, making identification difficult and increasing the risk of collateral damage. Every patrol through the jungle may uncover a hidden lab, an ambush site, or frightened locals trapped between government forces and cartel rule.
Timings:
Gates open: 12/06/26 – 17:00.
Sign in open: 12/06/26 – 17:00 – 22:00.
Chrono open: 12/06/26 – 17:00 – 22:00.
Sign in open: 13/06/26 09:00 – 10:00.
Chrono open: 13/06/26 09:00 – 10:00.
StartEX: 13/06/26 – 12:00.
EndEX: 14/06/26 – 12:00.
Tickets available: 18/05/26 – 19:00 .
Tickets £95. A non-refundable deposit of £50 (+ booking fee) will be required to secure a place.
Civilian Tickets £50. A non-refundable deposit of £30 (+ booking fee) will be required to secure a place.
The remainder of your ticket is to be paid upon arrival.
Age limit 18+
Over 16’s can apply to attend via email if accompanied by a responsible adult in game for the duration of the event.
Two CAT tourniquets are required for this event.
Please read before attending!
What to expect:
Operation Hammerhead is a 24-hour immersive Military Simulation event focused on semi-realistic tactics, roleplay, and dynamic interactions between military, cartel, police, and civilian elements.
This is not a skirmish-style event built around constant firefights or nonstop action. Players can expect long-form objectives, patrols, intelligence gathering, checkpoint operations, negotiations, reconnaissance, civilian interaction, and unconventional warfare scenarios. Combat may be intense and sudden, but patience, teamwork, and immersion are key parts of the experience.
All participants are expected to remain in character where possible and follow instructions from their chain of command and event staff.
Certain camping areas are considered patrol harbors, these are in game areas where eye protection must be worn at all times, including sleeping. Units in an “off game” campsite must have magazines out and guns on safe.
Note on uniforms for this event.
Factions in this event are distinguished primarily by headgear and uniform. We expect you to make a decent effort with your uniform to avoid friendly fire incidents as well as looking the part of your chosen faction.
All factions are permitted to wear a helmet at night for the purpose of using night vision. If helmets are not your listed faction headgear you may only wear one at night if using a night vision device.
If you are not sure about your chosen uniform please contact us before the event to check.
DEA FAST Team

What to expect in this unit.
This unit represents DEA FAST operators deployed into San Cordoba to support counter-narcotics operations against Los Martillos Cartel. This faction is suited for players looking for a structured tactical experience.
Expect to conduct direct action raids, jungle reconnaissance, high-risk target captures, convoy security, and interdiction operations against cartel infrastructure. FAST teams may also be tasked with protecting high-value individuals, escorting sensitive cargo, gathering intelligence, and supporting local police units during joint operations.
This unit will be accommodated out of game. Players will have access to a campsite area and may bring civilian tents. There will be approximately a 15-minute walk between the campsite and the FOB.
Upon request, sections may also bivouac in the field on Saturday night and/or conduct a Friday night insertion. Please contact event staff via email if your group wishes to arrange this.
Loadouts
DEA FAST operators should have a modern Special Forces appearance with a combat-focused, counter-narcotics look.
Headgear
Allowed: Boonies and/or Helmets.
Any colour headgear is allowed.
Uniform
- Full solid green/OD.
- Full Multicam, AOR-1 or AOR-2.
- Any colour load bearing equipment allowed.
Weapons
Modern NATO weapon platforms preferred.
Not Allowed
Green lasers or overpowered IR lasers.
ANY OTHER HEADGEAR/NO HEADGEAR!
Any other camo patterns.
Leaf suits unless clearance acquired.
_______________________________________________________
San Cordoban Police

What to expect in this unit.
This unit represents a national tactical response team operating in Puerto Verde and the surrounding jungle region.
Expect to conduct checkpoints, patrols, village security, joint operations with DEA FAST teams, civilian interaction, and targeted raids on cartel-controlled areas. Police units may also be responsible for securing evidence, protecting government officials, escorting detainees, and maintaining order in populated areas affected by cartel influence.
This faction is ideal for players who enjoy immersive roleplay, law enforcement style operations, and working closely with civilian populations.
This unit will be accommodated out of game. Players will have access to a campsite area and may bring civilian tents. There will be approximately a 15-minute walk between the campsite and the FOB.
Upon request, sections may also bivouac in the field on Saturday night and/or conduct a Friday night insertion. Please contact event staff via email if your group wishes to arrange this.
LOADOUTS
Local police forces should resemble a capable tactical police unit operating in a cartel conflict zone.
Headgear
Allowed: Boonies and/or Helmets.
Uniform
- Full Grey.
- Full Navy.
- Full Black.
- Any colour load bearing equipment allowed.
Weapons
Modern NATO weapon platforms preferred.
Not Allowed
Green lasers or overpowered IR lasers.
ANY OTHER HEADGEAR/NO HEADGEAR!
Any other camo patterns.
Leaf suits.
_______________________________________________________
Los Martillos Cartel

What to expect in this unit.
This unit represents cartel gunmen, smugglers, traffickers, and enforcers operating throughout the Puerto Verde region.
Expect to defend jungle drug production facilities, move narcotics and weapons through the AO, establish influence over civilian populations, conduct ambushes, protect cartel leadership, and fight aggressively to maintain control of territory. Cartel players should focus heavily on unconventional tactics, mobility, intimidation, and blending into the local environment.
This faction is suited for players who enjoy irregular warfare, roleplay, and unpredictable gameplay.
This unit will be accommodated out of game. Players will have access to a campsite area and may bring civilian tents. There will be approximately a 15-minute walk between the campsite and the FOB.
Upon request, sections may also bivouac in the field on Saturday night and/or conduct a Friday night insertion. Please contact event staff via email if your group wishes to arrange this.
Loadouts
Cartel fighters should look irregular, intimidating, and non-uniform. The overall look should feel like heavily armed narco gunmen and jungle militia. Think bandanas, blue jeans, mixed civilian clothing. An ability to blend with Civ Pop also recommended.
Headgear
Allowed:
- Bandannas
- Head bands
- Straw hats
- Beanies
- No headgear
Uniform
- Civilian clothing
- Jeans
- Cargo pants
- Hoodies
- Flannel shirts
- Sportswear
- Mixed in M81 camouflage items
- Chest rigs over civilian clothing
Mismatched gear strongly encouraged.
- Any colour load-bearing equipment allowed.
Weapons
- Eastern Bloc weapon platforms preferred.
- Taped mags, and “field-modified” looks encouraged.
Not Allowed
Green lasers or overpowered IR lasers.
ANY OTHER HEADGEAR other than that listed.
Any other camo patterns apart from M81 mixed in.
Leaf suits.
_______________________________________________________
Civilian Population

What to expect in this unit.
This role represents the local population of San Cordoba living and working throughout the conflict zone. It is primarily a non combat role and this is reflected in the ticket price.
Civilian players may take on a wide range of immersive roles including villagers, fishermen, farmers, traders, drivers, labourers, informants, local workers, journalists, or individuals connected to cartel operations. Some civilians may cooperate with law enforcement, while others may work willingly or unwillingly for Los Martillos Cartel. If you have an idea we are open to suggestions! We will issue all players with roles if you want to let us choose. CIVPOP will have an imbedded marshal as a village elder.
Expect heavy interaction, negotiation, information gathering, trade, and dynamic roleplay throughout the event. Civilian actions can directly influence operations, faction relationships, and mission outcomes across the AO.
This faction is ideal for players who enjoy immersive roleplay.
This unit will be accommodated out of game. Players will have access to a campsite area and may bring civilian tents. There will be approximately a 15-minute walk between the campsite and the main civilian area.
Upon request, civilian groups may also bivouac in the field on Saturday night. Please contact event staff via email if your group wishes to arrange this.
Loadouts
Civilians are a major part of the operational environment and should look believable within the setting of rural San Cordoba.
Headgear
Allowed:
- Bandannas
- Head bands
- Straw hats
- Beanies
- No headgear
Clothing
- Civilian workwear
- Jeans
- Plaid shirts
- Farming clothing
- Fishing gear
- Casual streetwear
Some civilians may work for or alongside cartel elements, but should still appear primarily civilian in nature.
Gear
Reommended –
- Backpacks
- Satchels
- Basic utility items
- No tactical loadouts unless directed by event staff!
Weapons
Civilians are only permitted to carry knives. These are non combat LARP roles. Some civilians may be issued arms during the event.
Not Allowed
- Green lasers
- Overpowered IR lasers
- Military uniforms, camo or leaf suits
- Unrealistic or immersion-breaking kits
- All RIF’s
Players are encouraged to build grounded, believable impressions that fit the atmosphere.
- Required Kit list
- Airsoft RIF.
- Faction headgear and uniform.
- Good boots with ankle support.
- Eye protection. EN-166
- Ear Protection.
- Mid cap magazines.
- Combat Application Tourniquet x2.
- Orange/Red death rag.
- Flashing red/green light for night death rag.
- Water/food for 24hrs.
- Bergen/Ruck to carry all equipment into the AO.
- Sleeping bag.
- Ground mat.
- Basha/bivi bag or small tent.
- Bin bags for rubbish.
- Recommended Kit list
- Spare socks x2.
- Waterproofs.
- Replica knife (knife kills).
- Spare batteries for everything.
- Speedloader.
- Torch with red filter.
- Food (ration packs, MRE, etc.).
- Energy food (mint cake, energy bars, glucose sweets etc.).
- Cooking equipment.
- Spare orange/red death rag.
- Radio (+headset).
- Multi tool.
